June 2025

๐—œ ๐—ช๐—ฒ๐—ป๐˜ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—œ๐—ฑ๐—ฒ๐—ฎ ๐˜๐—ผ ๐—ฎ ๐—š๐—ฎ๐—บ๐—ฒ ๐—ถ๐—ป 96 ๐—›๐—ผ๐˜‚๐—ฟ๐˜€, ๐—ง๐—ต๐—ฎ๐—ป๐—ธ๐˜€ ๐˜๐—ผ ๐—”๐—œ ๐Ÿš€

๐—œ ๐—ช๐—ฒ๐—ป๐˜ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—œ๐—ฑ๐—ฒ๐—ฎ ๐˜๐—ผ ๐—ฎ ๐—š๐—ฎ๐—บ๐—ฒ ๐—ถ๐—ป 96 ๐—›๐—ผ๐˜‚๐—ฟ๐˜€, ๐—ง๐—ต๐—ฎ๐—ป๐—ธ๐˜€ ๐˜๐—ผ ๐—”๐—œ ๐Ÿš€

What began as a passing thought turned into a full build. I saw an AI artist post a game trailer made entirely with AI. I thought "Cool, but could I make a Game!?" No roadmap, just music, coffee, and Zuchi (our dog) giving me the 17:30 dinner look. ๐Ÿถ

What began as a passing thought turned into a full build. I saw an AI artist post a game trailer made entirely with AI. I thought "Cool, but could I make a Game!?" No roadmap, just music, coffee, and Zuchi (our dog) giving me the 17:30 dinner look. ๐Ÿถ

Then something clicked. ๐Ÿ’ก

Then something clicked. ๐Ÿ’ก

๐Ÿ‘‰ A one-level platformer about me and Zuchi racing through Amsterdam, dodging obstacles to reach the pet store before it closes. Think old-school Game Boy mixed with Dutch street chaos. ๐Ÿ‡ณ๐Ÿ‡ฑ

๐Ÿ‘‰ A one-level platformer about me and Zuchi racing through Amsterdam, dodging obstacles to reach the pet store before it closes. Think old-school Game Boy mixed with Dutch street chaos. ๐Ÿ‡ณ๐Ÿ‡ฑ

Let me walk you through how it came together ๐Ÿ‘‡

Let me walk you through how it came together ๐Ÿ‘‡

๐ŸŽจ Characters, Sprites & Assets

๐ŸŽจ Characters, Sprites & Assets

Used diffusion models with live photo references. Looped animations with AI interpolation, ran them into ComfyUI for simplified sprites. Finally remixed assets into a consistent style.

Used diffusion models with live photo references. Looped animations with AI interpolation, ran them into ComfyUI for simplified sprites. Finally remixed assets into a consistent style.

๐Ÿ› ๏ธ Building the Game:

๐Ÿ› ๏ธ Building the Game:

Tried multiple tools. Picked one. Built a custom โ€œMentorGPT,โ€ trained it, and used it to teach me the tool, guide logic, collisions, physics, and triggers. I asked AI to code a web interface, add conditions, and tweak the UI. Finally, I mixed it all together. ๐Ÿฅณ

Tried multiple tools. Picked one. Built a custom โ€œMentorGPT,โ€ trained it, and used it to teach me the tool, guide logic, collisions, physics, and triggers. I asked AI to code a web interface, add conditions, and tweak the UI. Finally, I mixed it all together. ๐Ÿฅณ

A few Learnings:

A few Learnings:

01

Jump before you're ready: Action beats perfection

02

AI amplifies, doesnโ€™t replace: AI fills in the blanks but the creativity is all you

03

The output isn't just mine or AI's: it's shared

04

Simplest ideas are worth chasing: even if they start as a joke

This reminded me of how much fun it is to just "try", and experience domains that feel out of reach. Just build. Test. Fail. Laugh. Keep going. Thatโ€™s the whole game anyway. ๐Ÿ˜„

This reminded me of how much fun it is to just "try", and experience domains that feel out of reach. Just build. Test. Fail. Laugh. Keep going. Thatโ€™s the whole game anyway. ๐Ÿ˜„

Curious about what we can create together?

Letโ€™s bring something extraordinary to life!

Available For Work

moustafaelharawy@gmail.com

All rights reserved, elharawy@2025

Curious about what we can create together?

Letโ€™s bring something extraordinary to life!

Available For Work

moustafaelharawy@gmail.com

All rights reserved, elharawy@2025

Curious about what we can create together?

Letโ€™s bring something extraordinary to life!

Available For Work

All rights reserved, elharawy ยฉ2025