June 2025
๐ ๐ช๐ฒ๐ป๐ ๐ณ๐ฟ๐ผ๐บ ๐๐ฑ๐ฒ๐ฎ ๐๐ผ ๐ฎ ๐๐ฎ๐บ๐ฒ ๐ถ๐ป 96 ๐๐ผ๐๐ฟ๐, ๐ง๐ต๐ฎ๐ป๐ธ๐ ๐๐ผ ๐๐ ๐
๐ ๐ช๐ฒ๐ป๐ ๐ณ๐ฟ๐ผ๐บ ๐๐ฑ๐ฒ๐ฎ ๐๐ผ ๐ฎ ๐๐ฎ๐บ๐ฒ ๐ถ๐ป 96 ๐๐ผ๐๐ฟ๐, ๐ง๐ต๐ฎ๐ป๐ธ๐ ๐๐ผ ๐๐ ๐
What began as a passing thought turned into a full build. I saw an AI artist post a game trailer made entirely with AI. I thought "Cool, but could I make a Game!?" No roadmap, just music, coffee, and Zuchi (our dog) giving me the 17:30 dinner look. ๐ถ
What began as a passing thought turned into a full build. I saw an AI artist post a game trailer made entirely with AI. I thought "Cool, but could I make a Game!?" No roadmap, just music, coffee, and Zuchi (our dog) giving me the 17:30 dinner look. ๐ถ
Then something clicked. ๐ก
Then something clicked. ๐ก
๐ A one-level platformer about me and Zuchi racing through Amsterdam, dodging obstacles to reach the pet store before it closes. Think old-school Game Boy mixed with Dutch street chaos. ๐ณ๐ฑ
๐ A one-level platformer about me and Zuchi racing through Amsterdam, dodging obstacles to reach the pet store before it closes. Think old-school Game Boy mixed with Dutch street chaos. ๐ณ๐ฑ
Let me walk you through how it came together ๐
Let me walk you through how it came together ๐
๐จ Characters, Sprites & Assets
๐จ Characters, Sprites & Assets
Used diffusion models with live photo references. Looped animations with AI interpolation, ran them into ComfyUI for simplified sprites. Finally remixed assets into a consistent style.
Used diffusion models with live photo references. Looped animations with AI interpolation, ran them into ComfyUI for simplified sprites. Finally remixed assets into a consistent style.
๐ ๏ธ Building the Game:
๐ ๏ธ Building the Game:
Tried multiple tools. Picked one. Built a custom โMentorGPT,โ trained it, and used it to teach me the tool, guide logic, collisions, physics, and triggers. I asked AI to code a web interface, add conditions, and tweak the UI. Finally, I mixed it all together. ๐ฅณ
Tried multiple tools. Picked one. Built a custom โMentorGPT,โ trained it, and used it to teach me the tool, guide logic, collisions, physics, and triggers. I asked AI to code a web interface, add conditions, and tweak the UI. Finally, I mixed it all together. ๐ฅณ
A few Learnings:
A few Learnings:
01
Jump before you're ready: Action beats perfection
02
AI amplifies, doesnโt replace: AI fills in the blanks but the creativity is all you
03
The output isn't just mine or AI's: it's shared
04
Simplest ideas are worth chasing: even if they start as a joke
This reminded me of how much fun it is to just "try", and experience domains that feel out of reach. Just build. Test. Fail. Laugh. Keep going. Thatโs the whole game anyway. ๐
This reminded me of how much fun it is to just "try", and experience domains that feel out of reach. Just build. Test. Fail. Laugh. Keep going. Thatโs the whole game anyway. ๐